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Sean I's avatar

I am not sure the case you argue generalises terribly well. Two issues strike me as missing in the argument.

Fail fast models are all based on a presumption that 'early' judgements can be made about whether success is likely. For some things, this is clearly possible. But achieving many outcomes (public policy is a classic example) involve long gestations with complicated endogenous pathways. The risk of your approach is that you create an endless cycle of change without really learning what the ultimate impact of those change are.

The real purpose of elevating decisions in a hierarchy is to unlock judgement and experience. I would generally argue that this is a good approach for high consequence / cost actions. Yes, it may slow things down. But I would argue that, when done well, it allows for far more robust 'theory building'. The real problem is that it is often not done well, and is often applied to low consequence / cost actions.

Behind both of these points lies, I think, a common issue. Implicit in your model is that uncertainty is best addressed within a fast thinking model. I agree that this is sometimes true, but it is not always true. Sometimes in applying imperfect human knowledge imagination and consideration are the key to better decision making.

I also think that in pursuing outcomes, we need to have a clear (if imperfect) idea of how long an experiment needs to run before meaningful results emerge. Many effective cancer treatments make patients sicker in the short term before making them well in the long term. Measuring success at the right point in time is key to achieving the best outcome.

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